Swiss ceramist Caroline Andrin maintains her studio in Brussels as well as holding the Ceramics Department chair at La Cambre. Widely traveled and exhibited, this is her second Puls exhibition. Andrin has entitled this series of work Skin Game.
Much of Andrin’s art has been inspired by the examination of the intimate relationship that we have with the objects in our everyday environment, objects that we wear or use. Throughout her career, Andrin’s work has developed from one object to the next, sometimes by taking into consideration the function of the original object and sometimes by a larger context. She has been inspired by the principle that every form hides another form within it and that through a process of her own using clay, both the inside and the outside of an object can be made visible.
The title of this series is particularly apt. It asks many questions. Skin: what is it, when and where do we encounter it, and what deeper consequences does it hold for us as individuals and our values. We seldom pause to remember that the skin of a mammal—and specifically humans—is the largest organ in the body. As for game, is it the mere entertainment of stalking and bringing back a trophy to hang on a wall or the hides that kept our prehistoric ancestors alive through the Ice Ages?
The series consists of an ensemble of Trophies and Accessories. Game here of course assumes its double meaning, referring to play as well as hunting.
Andrin pits our visual perception against our sense of touch. She has captured the visual qualities of skin and then assaults the innate coordination of our sense with entirely the wrong texture. The work certainly has the look but not feel. She is challenging the very essence of the materiality we expect.
Each Trophy originates from a pair of leather gloves. The gloves are turned inside out, cut up and sewn back together in order to make a mold into which clay is poured. This process involves the casting of clay slip. Traditionally clay is cast in plaster molds. Since 1996 however, she has used material for molds that leave a trace on the final object. This is a verification of the idea that one form contains another.
The manipulation of the original object (the leather glove) creates an imaginary bestiary which speaks of the skin. Andrin examines our emotional relationship with objects and in this case, all that the objects represent.